Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

However, I'm much more a fan of the catch up dungeon. As much as I like exploring on the Timeless Isle, there comes a time when you've explored all that you can, and the Isle stops having any use for you. Even for a dedicated alt-maven, it's lack of weapons (yes, I know you can get some weapons, but even after the upgrade in 5.4.7 they won't be very good) at a reasonable cost makes it less appealing to me. The Timeless Isle trades the random drop factor of catch up dungeons for near certainty - you will get every piece you want, eventually. It's an efficient and workable system and I dislike it. In comparison to Wrath and Cataclysm it lacks in the following areas:
Continue reading The case for catch-up dungeons
The case for catch-up dungeons originally appeared on WoW Insider on Wed, 29 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.